Difference between revisions of "Documentation/Tools/Conversion Tools"
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− | + | =What are conversion tools and when to use them= | |
− | + | Conversion tools are set of binaries used to convert mid-format files to binary format files which are used by the game. They are needed for in game usage of any 3D assets exported with [[Tools/SCS_Blender_Tools|SCS Blender Tools]]. | |
− | any 3D assets exported with SCS Blender Tools | ||
− | = | + | =What is included in package= |
− | + | Downloaded archive consists of following folders and files: | |
− | * ''' | + | *'''conversion_tools''' - conversion tools binaries and predefined folder structure |
− | + | *'''blender_addon''' - "SCS Conversion Helper" Blender addon for using conversion tools out of the box from Blender | |
− | + | *'''README.md''' | |
− | |||
− | |||
− | |||
− | |||
− | * ''' | ||
− | * ''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | NOTE: Blender addon doesn't have to be used as the addon itself is only helper for using conversion tools directly from Blender. | |
− | = | + | =Installation= |
− | + | Before installation download current version of conversion tools from [http://download.eurotrucksimulator2.com/conversion_tools_1_6.zip here] | |
− | = Usage = | + | Installation: |
+ | |||
+ | #To install conversion tools binaries simply copy "conversion_tools" folder somewhere on the PC where it can be found and read-write access is granted. | ||
+ | #To install Blender addon named "SCS Conversion Helper" copy "blender_addon/scs_conversion_helper" folder to <code>< blender_version >/scripts/addons</code> within Blender installation folder (for other installation procedures please visit [http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Add-Ons Blender wiki]). After installing "SCS Conversion Helper" make sure that addon is enabled! | ||
+ | |||
+ | =Usage= | ||
There are two options of usage for conversion tools: | There are two options of usage for conversion tools: | ||
− | + | ==Use conversion tools from Blender== | |
− | + | ||
− | + | Use "SCS Conversion Helper" addon. This addon actually grabs "SCS Project Base Path" property from [https://github.com/SCSSoftware/BlenderTools/wiki/Global-Settings#path-settings SCS Blender Tools Global Settings] and uses conversion tools binaries to convert resources with simple click of a button. | |
− | + | ||
− | + | After enabling of an addon, additional panel in Blender named "SCS Conversion Helper" will appear in properties window under "Scene" tab. | |
− | + | ||
− | + | [[File:Scs conversion helper.jpg]] | |
− | + | ||
− | + | Panel features: | |
− | + | ||
+ | *'''"Conversion Tools Path" property''' - specified path to extracted conversion tools binaries mentioned above | ||
+ | *'''"Clean 'rsrc' folder" property''' - using this option any content in "conversion_tools/rsrc" will first be removed then conversion will take place | ||
+ | *'''"CONVERT CURRENT SCS PROJECT" operator''' - will write current "SCS Project Base Path" to "extra_mount.txt" and run the conversion. | ||
+ | NOTE: This kind of usage will convert only resources which are in "conversion_tools/base" and resources from "SCS Project Base Path". After conversion is done, content inside "conversion_tools/rsrc" folder can be ZIP-ed and placed into the mod folder of the game as usual. | ||
+ | |||
+ | ==Use binaries directly (for advanced users)== | ||
+ | |||
+ | Direct usage of conversion tools is done from command line with execution of <code>conversion_tools/convert.cmd</code> script. | ||
+ | |||
+ | Running this script will take any mid-format resources founded in <code>conversion_tools/base</code> folder, correctly convert them into binary format files and place them into <code>conversion_tools/rsrc</code> folder. | ||
+ | |||
+ | NOTE: Usage of <code>conversion_tools/extra_mount.txt</code> file with specified additional <code>base</code> folder paths in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as <code>conversion_tools/base</code> folder. With extra mounted directories conversion tools will convert all resources from "base" and all additional paths! | ||
+ | |||
+ | After completed conversion all the content in <code>conversion_tools/rsrc</code> folder can be ZIP-ed and placed into the mod folder of the game as usual. | ||
+ | |||
+ | NOTE: if something goes wrong during the conversion, you can find additional information in conversion tools log file <code>bin/win_x86/mass_convert.log</code>. |
Revision as of 14:27, 14 January 2016
Contents
What are conversion tools and when to use them
Conversion tools are set of binaries used to convert mid-format files to binary format files which are used by the game. They are needed for in game usage of any 3D assets exported with SCS Blender Tools.
What is included in package
Downloaded archive consists of following folders and files:
- conversion_tools - conversion tools binaries and predefined folder structure
- blender_addon - "SCS Conversion Helper" Blender addon for using conversion tools out of the box from Blender
- README.md
NOTE: Blender addon doesn't have to be used as the addon itself is only helper for using conversion tools directly from Blender.
Installation
Before installation download current version of conversion tools from here
Installation:
- To install conversion tools binaries simply copy "conversion_tools" folder somewhere on the PC where it can be found and read-write access is granted.
- To install Blender addon named "SCS Conversion Helper" copy "blender_addon/scs_conversion_helper" folder to
< blender_version >/scripts/addons
within Blender installation folder (for other installation procedures please visit Blender wiki). After installing "SCS Conversion Helper" make sure that addon is enabled!
Usage
There are two options of usage for conversion tools:
Use conversion tools from Blender
Use "SCS Conversion Helper" addon. This addon actually grabs "SCS Project Base Path" property from SCS Blender Tools Global Settings and uses conversion tools binaries to convert resources with simple click of a button.
After enabling of an addon, additional panel in Blender named "SCS Conversion Helper" will appear in properties window under "Scene" tab.
File:Scs conversion helper.jpg
Panel features:
- "Conversion Tools Path" property - specified path to extracted conversion tools binaries mentioned above
- "Clean 'rsrc' folder" property - using this option any content in "conversion_tools/rsrc" will first be removed then conversion will take place
- "CONVERT CURRENT SCS PROJECT" operator - will write current "SCS Project Base Path" to "extra_mount.txt" and run the conversion.
NOTE: This kind of usage will convert only resources which are in "conversion_tools/base" and resources from "SCS Project Base Path". After conversion is done, content inside "conversion_tools/rsrc" folder can be ZIP-ed and placed into the mod folder of the game as usual.
Use binaries directly (for advanced users)
Direct usage of conversion tools is done from command line with execution of conversion_tools/convert.cmd
script.
Running this script will take any mid-format resources founded in conversion_tools/base
folder, correctly convert them into binary format files and place them into conversion_tools/rsrc
folder.
NOTE: Usage of conversion_tools/extra_mount.txt
file with specified additional base
folder paths in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as conversion_tools/base
folder. With extra mounted directories conversion tools will convert all resources from "base" and all additional paths!
After completed conversion all the content in conversion_tools/rsrc
folder can be ZIP-ed and placed into the mod folder of the game as usual.
NOTE: if something goes wrong during the conversion, you can find additional information in conversion tools log file bin/win_x86/mass_convert.log
.