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User talk:TeamDeer

4,036 bytes added, 23 April
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# Custom accessories
# Modification (hacking) of middle game formats to produce low file size mod changes
# Company portals (xmas 2023)
# Wheel settings/setup
# Local file modding (truckersmp)(convoy mode)
# Unit hookups
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# Creating a basic prefab (company)
# Custom road pieces
# Custom prefabs (joints, splits, textures, alpha blending, hookups)
# How to setup blender (modern version)
# Examples of the look and variant system
FMOD
# Creating new env sounds and point sounds
# Creating accessory sounds (hornhorns)
# Creating engine sounds (complete)
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That should cover it for now. I am welcome to feedback and if y'all want to modify my tutorials or have suggestions in where this info should go I am welcome to it. Oh yes and what about the visual editor extension? I am currently working on another tutorial: Roads. Let me know if this is what you mean by up to standards and part description?
 
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Huh, big plans there nice, so let's work on it gradually:
# Map Editor section is fine as long as you structure it as you did Roads tutorial. And yes, Roads tutorial you've created is what I meant by putting it into more parts.
## However Road tutorials are still missing the links to go to previous and next part of the tutorial, please take a look at: [[Tutorials/Beginners/Simple_cube/1._How_to_prepare_tools_for_mod_creation]] on the top and the bottom you will find navigational elements <- Previous Step | All Steps | Next Step ->.
## Additionally Bridges and Tunnels should either be extra part of tutorial or left out from main Roads tutorial page.
## Create Intro tutorial and move your existing 00 prefixed tutorials into it and remove numeric prefixes from titles if possible. (Yes I know some of them preexisted, they will be moved to graveyard or renamed after yours will be ready for approval)
# Blender and FMOD sections should be okay too, so go for it! Rest I need to figure out first on how to place them within current main tutorials page and I'm sure by the time all the Map Editor, Blender and FMOD tutorials will be done, I will have a clue where we want rest to be placed.
[[User:50keda|50keda]]
 
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Sounds good!
# Intro tutorials should now be on 1 page like I did roads tutorial + added page links
# Roads tutorials should have page links
# What do you mean about point #2? Should I just move bridges and tunnels to their own then under Roads? Removing "Advanced Road Construction" basically giving roads/tunnels their own page?
 
Currently, I'm working on the prefabs tutorial.
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[[User:TeamDeer|TeamDeer]]
 
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# Ok, I will approve those and do minor fixes.
# Ok, will approve them too and do fixes if needed.
# I will fix it. I just mean that on page [[Tutorials/Map Editor/Roads]] we should not have extra links section. This kind of pages should only use TutorialPartEntry templates and no custom linking.
# Now after checking the tutorials I noticed two things:
## <code><nowiki><br></nowiki></code> tags, please don't use them at all, if you need new line do it with double enter. Custom spacing is sth we try to avoid because: consistency in formatting and unknown appearance glitches. So please go over you pages and remove/replace all br tags either with double enter or if needed new paragraphs. Do not hesitate to use third titling level if needed instead.
## <code><nowiki><big></nowiki></code> tags, please remove them too, text shall not use any magnification using tags.
## Overall please, if you want to use any non standard formatting tags ask first and you should be directed. Basically you should strive to use markdown formatting and only use code and nowiki custom formatting tags if possible. Funny thing I had to use both of them in this post to visualize big and br tags :D
 
--[[User:50keda|50keda]] ([[User talk:50keda|talk]]) 15:57, 19 April 2024 (UTC)
 
 
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Why is "big" not allowed? I like bigger text and without the code, text looks way to small across many platforms. Also, you haven't spoke on the visual editor extension? Can you please elaborate? It would make it easier for me to create these tutorials using this extension.
 
Intro tutorials are ready and the other tutorial is ready with BR and BIG removed.
 
 
[[User:TeamDeer|TeamDeer]]
 
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# We try to keep all topic with same formatting aka consistent and the same goes for big formatting. And big is not suitable for the usage you cited above, it could be used to make individual words stand out more.
# As for extensions, it's similar, we don't want to use any extra extensions that are not essential, to keep things as tidy and as bare bone as possible (from user and maintainability point of view).
# All submitted pages were approved, thank you for the changes.
--[[User:50keda|50keda]] ([[User talk:50keda|talk]]) 14:43, 23 April 2024 (UTC)