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The ETS2/ATS update 1.50 introduces a v2 version of HashFS format. This format allows for more efficient loading of game data by storing resource metadata in memory. While all previous formats are still supported for mods, they might cause stalls for some resource types as the engine assumes that the metadata are available immediately. This tool provides support for creating and extracting .scs pack files. The creation supports v2 only, extraction supports both v1 and v2. The previous extraction-only variant with simplified interface is still [[Documentation/Tools/Game Archive Extractor|available]].
'''Please note that there might be some changes to the format during the 1.50 beta.''' The format handles textures as a single object. When tobj is encountered during packing step, it will read all referenced dds files and store result as a single combined object. Unreferenced dds files are ignored. This means that when modding a texture, you need to include both tobj and all referenced dds files.
=Archive extraction=