Difference between revisions of "Documentation/Tools/SCS Blender Tools"
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# '''[[Tools/Conversion Tools|Conversion Tools]]''' - for converting created content with SCS Blender Tools to the game compatible formats. | # '''[[Tools/Conversion Tools|Conversion Tools]]''' - for converting created content with SCS Blender Tools to the game compatible formats. | ||
# '''File archiver and browser''' - for packing and copying files created with Asset Conversion Tools to the "mod" folder. | # '''File archiver and browser''' - for packing and copying files created with Asset Conversion Tools to the "mod" folder. | ||
+ | |||
+ | == Content == | ||
+ | |||
+ | * [[Home]] | ||
+ | * Intro | ||
+ | * [[Installation]] | ||
+ | * [[Terminology and Basics]] | ||
+ | * [[Conversion Tools]] | ||
+ | * [[Download]] | ||
+ | * Custom Panels and Usage | ||
+ | * [[Global Settings]] | ||
+ | * [[Part System]] | ||
+ | * [[Variant System]] | ||
+ | * [[Look System]] | ||
+ | * [[Lamp System]] | ||
+ | ** [[Lamp Tools]] | ||
+ | * [[Animation System]] | ||
+ | * [[Locators]] | ||
+ | ** [[Model Locators]] | ||
+ | ** [[Collision Locators]] | ||
+ | ** [[Prefab Locators]] | ||
+ | * [[Root Objects]] | ||
+ | * [[Materials]] | ||
+ | * [[SCS Tools in Shelf]] | ||
+ | ** [[Lamp Tools]] | ||
+ | ** [[Wrap & Stats Tools]] | ||
+ | * [[Export Panel]] | ||
+ | * Custom Menu Entries | ||
+ | * [[Import]] | ||
+ | * [[Export]] | ||
+ | * Currently supported content | ||
+ | * [[Supported model types]] | ||
+ | * [[Supported shaders]] |
Revision as of 16:19, 22 January 2016
Tools/SCS Blender Tools
Welcome to SCS Blender Tools wiki pages!
Here you will find complete documentation about SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker and better orientation.
It is strongly advised that you read at least these pages:
- Tools/SCS Blender Tools/Installation
- Tools/SCS Blender Tools/Terminology and Basics
- Tools/SCS Blender Tools/Global Settings
- Tools/Conversion Tools.
Before you start
- These tools provide a new pipeline (as developers do it).
- There are new formats. Why? "Because they are meant to be used for all of SCS games. Moreover if a game changes it's internal formats, you won't have to reexport your models."
- Old models can be reused partially. How?
- Use any program or addon you are used to to import the existing models.
- Then export geometries in OBJ format or any format supported by Blender
- Import geometries in Blender
- Setup your model with SCS Blender Tools
Mod creation pipeline
For the creation of mods you will need:
- SCS Blender Tools - for content creation.
- Conversion Tools - for converting created content with SCS Blender Tools to the game compatible formats.
- File archiver and browser - for packing and copying files created with Asset Conversion Tools to the "mod" folder.
Content
- Home
- Intro
- Installation
- Terminology and Basics
- Conversion Tools
- Download
- Custom Panels and Usage
- Global Settings
- Part System
- Variant System
- Look System
- Lamp System
- Animation System
- Locators
- Root Objects
- Materials
- SCS Tools in Shelf
- Export Panel
- Custom Menu Entries
- Import
- Export
- Currently supported content
- Supported model types
- Supported shaders