Difference between revisions of "Tutorials/Advanced/First animation model"

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(1. Create & export first animation model)
(changed embedded youtube to link because of missing cookie consent handling)
 
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{{TutorialInfoBox
 
{{TutorialInfoBox
| topic = Models
+
| topic = Models, Movers
 
| difficulty = Medium
 
| difficulty = Medium
 
| tools = [[Documentation/Tools/SCS_Blender_Tools|SCS Blender Tools]]
 
| tools = [[Documentation/Tools/SCS_Blender_Tools|SCS Blender Tools]]
 
[[Documentation/Tools/Conversion_Tools|Conversion Tools]]
 
[[Documentation/Tools/Conversion_Tools|Conversion Tools]]
| icon_file = Simple_cube_box_in_world.jpg
+
| icon_file = 03_fam_preview.png
 
}}
 
}}
  
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Tutorial is combined from 2 parts:
 
Tutorial is combined from 2 parts:
* First part is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools.
+
* [https://youtube.com/watch?v=xyB76MeIJxw First part] is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools.
* Second part presents procedure of packing the model as mover into a mod and using it in Map Editor.
+
* [https://youtube.com/watch?v=lUba5nLEZ9I Second part] presents procedure of packing the model as mover into a mod and using it in Map Editor.
 
 
= 1. Create & export first animation model =
 
{{#ev:youtube|https://youtu.be/xyB76MeIJxw}}
 
 
 
= 2. Use animation model as mover in game =
 
{{#ev:youtube|https://youtu.be/U5sBvBTiWt0}}
 

Latest revision as of 18:03, 31 December 2021

First animation model
03 fam preview.png
Topic: Models, Movers
Difficulty: Medium
Tools: SCS Blender Tools

Conversion Tools

Create your first animated map asset model - known as "mover".

Tutorial is combined from 2 parts:

  • First part is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools.
  • Second part presents procedure of packing the model as mover into a mod and using it in Map Editor.