Difference between revisions of "Tutorials/Advanced/First animation model"
Jump to navigation
Jump to search
m (50keda moved page Tutorials/Advanced/First Animation Model to Tutorials/Advanced/First animation model without leaving a redirect) |
(changed embedded youtube to link because of missing cookie consent handling) |
||
(6 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{TutorialInfoBox | {{TutorialInfoBox | ||
− | | topic = Models | + | | topic = Models, Movers |
| difficulty = Medium | | difficulty = Medium | ||
| tools = [[Documentation/Tools/SCS_Blender_Tools|SCS Blender Tools]] | | tools = [[Documentation/Tools/SCS_Blender_Tools|SCS Blender Tools]] | ||
[[Documentation/Tools/Conversion_Tools|Conversion Tools]] | [[Documentation/Tools/Conversion_Tools|Conversion Tools]] | ||
− | | icon_file = | + | | icon_file = 03_fam_preview.png |
}} | }} | ||
Create your first animated map asset model - known as "mover". | Create your first animated map asset model - known as "mover". | ||
− | Tutorial is combined from 2 parts. First part is focusing on animating of simple wind mill model with Blender | + | Tutorial is combined from 2 parts: |
− | + | * [https://youtube.com/watch?v=xyB76MeIJxw First part] is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools. | |
− | + | * [https://youtube.com/watch?v=lUba5nLEZ9I Second part] presents procedure of packing the model as mover into a mod and using it in Map Editor. | |
− | |||
− | |||
− | |||
− |
Latest revision as of 18:03, 31 December 2021
First animation model | |
Topic: | Models, Movers |
Difficulty: | Medium |
Tools: | SCS Blender Tools |
Create your first animated map asset model - known as "mover".
Tutorial is combined from 2 parts:
- First part is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools.
- Second part presents procedure of packing the model as mover into a mod and using it in Map Editor.