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| == Light == | | == Light == |
− | | + | materials, shaders, map, vehicles, lamp logic, rendering .. :) |
− | TBA
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− | Huge pile of new things: materials, shaders, map, vehicles, lamp logic, rendering, weather data .. :)
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− | Our light is currently albedo-based system with some additional tricks.
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− | Here is example of material ranges and their absolute limits http://download.eurotrucksimulator2.com/140_material_reference.zip (raw data) or http://download.eurotrucksimulator2.com/140_material_reference_converted.zip (converted, ready to mount as mod).
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− | TBA
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− | == Weather ==
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− | Weather system was changed to more generic one. Elevation ranges of sun profiles might be any real value now (not just 5 degree grid), transition now can mix up to 4 textures on sky and can happen anytime - so no longer locked weather because of sky textures in specific times. Also, thanks to unlimited transition, there is no need for various climates and weathers to meet in any evelation point.
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− | === Climate profile ===
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− | Climate profile can now specify usage of skyboxes of different climate ('''copy''') with few tweaks (arrays '''weights''', '''temperatures''' - define ). Copied climates are shown and can be edited in weather editor, but won't be saved.
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− | Attribute '''copy''', defines name (token) of source climate.
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− | === Sun profile ===
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− | Sun profile has few new attributes. Attribute '''stability''' defines chance of locking sky index for following sun profile (0.0 = completely random, 1.0 = sky index stays if possible).
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− | Few color attributes have been changed from array of floats to float3 values. They all had '''_hdr_coef''' postfix in names. List of new names: '''ambient''', '''diffuse''', '''specular''', '''sky_color''', '''sun_color''', '''fog_color''', '''fog_color2'''. Also '''sunshaft_strength''' has been changed to '''sunshaft_color''' in same way. New attributes have same meaning as former ones.
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− | Attributes '''min_scale''' and '''max_scale''' do not contain '''target_gray''' anymore, they are just multipliers. In addition new attribute '''scale_override''' defines allowed ratio for crossing of the limit (0 = no override, 1 = limit ignored).
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− | Attribute '''eye_adaptation_speed''' was split to '''dark_adaptation_speed''' and '''bright_adaptation_speed''' for interpolated adaptation speed based on conditions.
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− | Bloom has been remade. Before it was handled after tonemaping, with '''minimal_color''' mapped to 0 and '''half_intesity_color''' mapped to 0.5. Now its supressed below '''bloom_treshold''' and applied before tonemapping. Some older values are thus obsolete (radius, resizing_steps, minimal_color, half_intensity, multipliers, target_white).
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− | The game can convert most of those attributes on its side after loading older '''sun_profile''' format for now but this support will be removed in future.
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| == Sound == | | == Sound == |
− | There is new layer for map-based sound editation. It is accessed by "-edit -sound" commandline params which open map editor in sound editation mode, rest of the map items are inaccessible (sound items are inaccessible in regular editor mode).
| + | map sound support |
− | There can be defined sound areas either for reverbs or ambients and also you can put specific sound sources with some conditions.
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− | For detailed description see https://modding.scssoft.com/wiki/Documentation/Engine/Sound/SoundWorld .
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| == Map == | | == Map == |
− | All filling stations totems are now dynamic signs with prices taken from pre-defined strings.
| + | dyanimc totem signs on filling stations, |
− | | + | new editor features ? |
− | New editor features:
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− | * Road edge overrides
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− | * Lasso selection
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− | * Snap mode for all collisions
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− | * Tags in content browser
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− | * Camera snap to ground options: Cabin view (2.5 m), regular height (8.5 m), extreme height (11.5 m)
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− | * Allow using a comma for decimal points in text inputs
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− | TBA
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| == Vehicles == | | == Vehicles == |
− | Headlight behavior can now be defined in detail with many new options. Default descriptor is in ''/def/default_vehicle_lamp_setup.sii''.
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− | In '''accessory_chassis_data''' it can be overridden per vehicle by '''lamp_setup''' definition. Content of '''vehicle_lamp_setup''' unit is experimental feature a will most probably change in future.
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− | Engine brake can control retarder now. There is array '''auxiliary_brakes''' in '''accessory_engine_data''' units and works in similar way as same-named array in '''accessory_transmission_data'''. The only difference is ordering - engines auxiliary brake triplet is in order ''[engine_brake_strength, downshift, retarder_strength]''.
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| TBA | | TBA |