Difference between revisions of "Documentation/Engine/Sound/TruckChassis"
(Created page with "= Sounds - The truck chassis = Another group of truck sounds are sounds tied to the truck chassis. == Air Brake == Brake discharge air sound effect. It has to be 3D event. Th...") |
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== Air Brake == | == Air Brake == | ||
− | Brake discharge air sound effect. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event. | + | Brake discharge air sound effect. Sounds are played randomly when the service brake is released. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event. |
It is recommended to use randomization of the assets supported by FMOD Studio. | It is recommended to use randomization of the assets supported by FMOD Studio. | ||
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== Air CutOff == | == Air CutOff == | ||
− | Cutoff air sound effect. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event. | + | Cutoff air sound effect. Sound to be played when the air compressor is unloaded by the governor. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event. |
It is recommended to use randomization of the assets supported by FMOD Studio. | It is recommended to use randomization of the assets supported by FMOD Studio. | ||
Latest revision as of 11:58, 16 October 2020
Contents
Sounds - The truck chassis
Another group of truck sounds are sounds tied to the truck chassis.
Air Brake
Brake discharge air sound effect. Sounds are played randomly when the service brake is released. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event. It is recommended to use randomization of the assets supported by FMOD Studio.
The following event parameter must exists:
- air_pressure - the value is in the range <0 - 1> and represents the relative pressure of the air system
Air CutOff
Cutoff air sound effect. Sound to be played when the air compressor is unloaded by the governor. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event. It is recommended to use randomization of the assets supported by FMOD Studio.
Reverse
Back-up beeper sound. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. The event must be looped.
Lift Axle
Sound effect of lifting axle. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. The event must be looped or can be "one shot" sound but long enough.
Hook Attach
Sound effect of attaching hook. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event.
Hook Detach
Sound effect of detaching hook. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event.
Trailer Cables
Sound effect of the trailer cables connection. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. This is a simple ("one shot") event.
Sound Configuration
The group of sounds configuration is stored in the "accessory_chassis_data" data.
There is no mandatory events but there is no default events either. Only the defined sounds will be played. There is array "sounds" which contents specification for the events:
- air_brake
- air_cutoff
- reverse
- lift_axle
- hook_attach
- hook_detach
- trailer_cables
Example
There are configuration files for chassis for the "Peterbilt 579" inside folder "/def/vehicle/truck/peterbilt.579/chassis".
Each accessory include @include "sound.sui" file which contents indirect definition of the events:
sounds[]: "air_brake|/sound/truck/default/effects_air_brake.soundref" sounds[]: "air_cutoff|/sound/truck/default/effects_air_cutoff.soundref" sounds[]: "reverse|/sound/truck/default/effects_reverse.soundref" sounds[]: "lift_axle|/sound/truck/default/effects_lift_axle.soundref" sounds[]: "hook_attach|/sound/truck/default/effects_hook_attach.soundref" sounds[]: "hook_detach|/sound/truck/default/effects_hook_detach.soundref" sounds[]: "trailer_cables|/sound/truck/default/effects_trailer_cables.soundref"
Sound Position
The 3D position of this sounds is (by default) the same position as the engine.
This position could be modified by the .soundref file. (see Sound reference file)