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→License plate data
= How to convert map =
* For saving the map you need to create <code>'''base_map</code> map''' folder just aside of game executable exe. Older <code>Former '''base</code> ''' folder is still used for saving other data (eg. weather settingsin '''base/def''').* There has been changes of some edge models (for easier and more exact snapping in future). If you are using them in your map you need to reposition them to fit new model and fix eventual other errors around. For simplification of the process there are helpers. Copy them Extract entire content of the zip file to exe placement game executable folder and run the batch file. It - it will run the fixing fixer exe (modified editor) with proper params. Load your map, and fixer automatically offsets those items by proper offsets all over the map. Then check the affected items over the map (complete name list is in in txt the included TXT file) , fix whatever you want or need and , save the map , and exitthe editor. Rmove Remove the fixer from the fixfolder. This process should be done ONLY ONCE as repeated run of the fix fixer would move those items again.* http://download.eurotrucksimulator2.com/ETS2_Terrain_edge_offset_fix.zip [10M, exe+bat+txt files]* http://download.eurotrucksimulator2.com/ATS_Terrain_edge_offset_fix.zip [10M, exe+bat+txt files]
You can then continue in regular way.
== Editor ==
Editor now saves map sector files into '''base_map''' folder. All other data (eg weather settings) are still store into '''base''' folder.
updated to version 2.01.01 (data update during betas), removed defaults, separate sounds per truck, TBD
Complete sound system documentation is described at [[Documentation/Engine/Sound]].
== Skybox ==
== Game data ==
== Vehicle data ==
There is new animation '''engine_brake_stick_anim'''. It is driven by engine brake user setting (input) from disabled to enabled with maximum intensity (similarly like retarder stick animation).
=== Accessory horn addon data ===
There is new unit type '''accessory_horn_addon'''. Its same as '''accessory_addon''' but in addition it contains attribute '''sound_path''' that could link soundref file or sound bank event directly. It is used for new horn accessories on ETS2 trucks.
== Traffic ==