515
edits
Changes
→License plate data
= How to convert map =
* For saving the map you need to create ```'''base_map``` /map''' folder just aside of game executable exe. Older ```Former '''base``` ''' folder is still used for saving othe other data (eg. weather settingsin '''base/def''').* !! TODO: moved some curbs, which There has been changed changes of some edge models (for better easier and more exact snapping in future !!). If you are using them in your map you need to reposition them to fit new model and fix eventual other errors around. For simplification of the process there are helpers. Extract entire content of the zip file to game executable folder and run the batch file - it will run the fixer exe (modified editor) with proper params. Load your map and fixer automatically offsets those items by proper offsets all over the map. Then check the affected items over the map (complete name list is in the included TXT file), fix whatever you want or need, save the map, and exit the editor. Remove the fixer from the folder. This process should be done ONLY ONCE as repeated run of the fixer would move those items again.* http://download.eurotrucksimulator2.com/ETS2_Terrain_edge_offset_fix.zip [10M, exe+bat+txt files]* http://download.eurotrucksimulator2.com/ATS_Terrain_edge_offset_fix.zip [10M, exe+bat+txt files] You can then continue in regular way.
* Load map
* Do rebuild (F8)
== Editor ==
Editor now saves map sector files into ```'''base_map``` ''' folder. All other data (eg weather settings) are still store into ```'''base```''' folder.
updated to version 2.01.01 (data update during betas), removed defaults, separate sounds per truck, TBD
Complete sound system documentation is described at [[Documentation/Engine/Sound]].
== Skybox ==
== Game data ==
== Vehicle data ==
There is new animation '''engine_brake_stick_anim'''. It is driven by engine brake user setting (input) from disabled to enabled with maximum intensity (similarly like retarder stick animation).
=== Accessory horn addon data ===
There is new unit type '''accessory_horn_addon'''. Its same as '''accessory_addon''' but in addition it contains attribute '''sound_path''' that could link soundref file or sound bank event directly. It is used for new horn accessories on ETS2 trucks.
== Traffic ==