Difference between revisions of "Documentation/Engine/Sound/Mixer"
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=== Audio buses, routing and mixer === | === Audio buses, routing and mixer === | ||
− | The definition of the sound buses and their routing is | + | The definition of the sound buses and their routing is very important part of the Master Bank. |
− | * | + | * Bus<br> |
− | + | * Routing<br> | |
− | * Routing<br> | ||
Current table describes mixer principles in our Master Bank: | Current table describes mixer principles in our Master Bank: | ||
Line 12: | Line 11: | ||
! Bus !! Routing to... !! Using for sounds... !! Remark | ! Bus !! Routing to... !! Using for sounds... !! Remark | ||
|- | |- | ||
− | | master || || | + | | master || || Example || |
|- | |- | ||
| <--- cabin || ''master'' || ''- none -'' || | | <--- cabin || ''master'' || ''- none -'' || | ||
Line 22: | Line 21: | ||
| .....<--- window_right || ''cabin'' || ''- none -'' || | | .....<--- window_right || ''cabin'' || ''- none -'' || | ||
|- | |- | ||
− | | | + | | <--- exterior || ''master'' || ''- none -'' || |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| .....<--- traffic || ''exterior'' || Sounds of the traffic system. || | | .....<--- traffic || ''exterior'' || Sounds of the traffic system. || | ||
Line 34: | Line 29: | ||
| .....<--- truck_effects || ''exterior'' || Player's truck effects<br>(air cutoff, air gear, hook, horns, reverse, ...). || | | .....<--- truck_effects || ''exterior'' || Player's truck effects<br>(air cutoff, air gear, hook, horns, reverse, ...). || | ||
|- | |- | ||
− | | .....<--- truck_engine || ''exterior'' || Player's truck engine. | + | | .....<--- truck_engine || ''exterior'' || Player's truck engine. || |
|- | |- | ||
− | | .....<--- truck_exhaust || ''exterior'' || Player's truck exhaust. | + | | .....<--- truck_exhaust || ''exterior'' || Player's truck exhaust. || |
− | |||
− | |||
|- | |- | ||
| .....<--- truck_noise || ''exterior'' || Player's truck noise<br>(aero noise, suspension noise, ...). || | | .....<--- truck_noise || ''exterior'' || Player's truck noise<br>(aero noise, suspension noise, ...). || | ||
|- | |- | ||
− | | .....<--- world || ''exterior'' || Prefab sounds, sounds of animations.. | + | | .....<--- world || ''exterior'' || Ambient and environmental sounds and effects.<br>Prefab sounds, sounds of animations...|| |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| <--- game || ''master'' || ''- none -'' || | | <--- game || ''master'' || ''- none -'' || |
Revision as of 12:59, 5 March 2020
Audio buses, routing and mixer
The definition of the sound buses and their routing is very important part of the Master Bank.
- Bus
- Routing
Current table describes mixer principles in our Master Bank:
Bus | Routing to... | Using for sounds... | Remark |
---|---|---|---|
master | Example | ||
<--- cabin | master | - none - | |
.....<--- interior | cabin | Individual truck interior sounds as for example: air warning, blinkers, sticks, park brake, wipers, windows, seat noise... |
|
.....<--- window_left | cabin | - none - | |
.....<--- window_right | cabin | - none - | |
<--- exterior | master | - none - | |
.....<--- traffic | exterior | Sounds of the traffic system. | |
.....<--- trailer | exterior | Player's trailer sounds. | |
.....<--- truck_effects | exterior | Player's truck effects (air cutoff, air gear, hook, horns, reverse, ...). |
|
.....<--- truck_engine | exterior | Player's truck engine. | |
.....<--- truck_exhaust | exterior | Player's truck exhaust. | |
.....<--- truck_noise | exterior | Player's truck noise (aero noise, suspension noise, ...). |
|
.....<--- world | exterior | Ambient and environmental sounds and effects. Prefab sounds, sounds of animations... |
|
<--- game | master | - none - | |
.....<--- music | game | In-game music (as a 'hurry up' melody). | |
.....<--- navigation | game | Voice navigation output. | |
.....<--- ui | game | Sounds of the user interface (click, mail, reward, camera, ...). |
|
.....<--- ui_music | game | Music for UI (menu, garage, service, ...). | |
.....<--- voiceover | game | Reserved for the future use. | |
<--- radio | master | Output for the in-game radio (user music) player. |