Difference between revisions of "Documentation/Engine/Sound/Mixer"
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| <--- cabin || ''master'' || ''- none -'' || Example | | <--- cabin || ''master'' || ''- none -'' || Example | ||
|- | |- | ||
− | | .....<--- interior || ''cabin'' || Individual truck interior sounds as for example: air warning, blinkers, sticks, park brake, wipers, windows... || Example | + | | .....<--- interior || ''cabin'' || Individual truck interior sounds as for example:<br>air warning, blinkers, sticks, park brake, wipers, windows... || Example |
|- | |- | ||
| .....<--- window_left || ''cabin'' || ''- none -'' || Example | | .....<--- window_left || ''cabin'' || ''- none -'' || Example |
Revision as of 12:33, 5 March 2020
Audio buses, routing and mixer
The definition of the sound buses and their routing is very important part of the Master Bank.
- Bus
- Routing
Current table describes mixer principles in our Master Bank:
Bus | Routing to... | Using for sounds... | Remark |
---|---|---|---|
master | Example | Example | |
<--- cabin | master | - none - | Example |
.....<--- interior | cabin | Individual truck interior sounds as for example: air warning, blinkers, sticks, park brake, wipers, windows... |
Example |
.....<--- window_left | cabin | - none - | Example |
.....<--- window_right | cabin | - none - | Example |
<--- exterior | master | Example | Example |
.....<--- traffic | exterior | Example | Example |
.....<--- trailer | exterior | Example | Example |
.....<--- truck_effects | exterior | Example | Example |
.....<--- truck_engine | exterior | Example | Example |
.....<--- truck_exhaust | exterior | Example | Example |
.....<--- truck_noise | exterior | Example | Example |
.....<--- world | exterior | Example | Example |
<--- game | master | Example | Example |
.....<--- music | game | Example | Example |
.....<--- navigation | game | Example | Example |
.....<--- ui | game | Example | Example |
.....<--- ui_music | game | Example | Example |
.....<--- voiceover | game | Example | Example |
<--- radio | master | Example | Example |