Difference between revisions of "Documentation/Engine/Sound/Mixer"
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! Bus !! Routing to... !! Using for sounds... !! Remark | ! Bus !! Routing to... !! Using for sounds... !! Remark | ||
|- | |- | ||
− | | master || | + | | master || || Example || Example |
|- | |- | ||
− | | <--- cabin || | + | | <--- cabin || ''master'' || Example || Example |
|- | |- | ||
| .....<--- interior || Example || Example || Example | | .....<--- interior || Example || Example || Example |
Revision as of 12:24, 5 March 2020
Audio buses, routing and mixer
The definition of the sound buses and their routing is very important part of the Master Bank.
- Bus
- Routing
Current table describes mixer principles in our Master Bank:
Bus | Routing to... | Using for sounds... | Remark |
---|---|---|---|
master | Example | Example | |
<--- cabin | master | Example | Example |
.....<--- interior | Example | Example | Example |
.....<--- window_left | Example | Example | Example |
.....<--- window_right | Example | Example | Example |
<--- exterior | Example | Example | Example |
.....<--- traffic | Example | Example | Example |
.....<--- trailer | Example | Example | Example |
.....<--- truck_effects | Example | Example | Example |
.....<--- truck_engine | Example | Example | Example |
.....<--- truck_exhaust | Example | Example | Example |
.....<--- truck_noise | Example | Example | Example |
.....<--- world | Example | Example | Example |
<--- game | Example | Example | Example |
.....<--- music | Example | Example | Example |
.....<--- navigation | Example | Example | Example |
.....<--- ui | Example | Example | Example |
.....<--- ui_music | Example | Example | Example |
.....<--- voiceover | Example | Example | Example |
<--- radio | Example | Example | Example |