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→Sound and Sound Bank(s)
Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project.<br>
All sounds/events are provided by sound banks. The final sound banks are builded by FMOD Studio.<br><br>
FMOD Studio builds the "[bank name].bank" file for each bank in the sound project. It is collection of the events and parameters used for the sound playing in the game.