Difference between revisions of "Documentation/Engine/Sound"
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− | + | === WARNING ! === | |
+ | '''The sound system and current pages are in 'work in progress' state.''' | ||
− | + | === FMOD® === | |
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− | == FMOD® == | ||
The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> | The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> | ||
− | The FMOD® Studio 2. | + | The FMOD® Studio 2.00.07 version is currently in use.<br> |
− | ''See FMOD documentation ( | + | ''See FMOD documentation (www.fmod.com) to better understand of the sound system.'' |
− | == Sound and Sound Bank(s) == | + | === Sound and Sound Bank(s) === |
− | Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project. All sounds/events are provided by sound banks. The final sound banks are | + | Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project.<br> |
+ | All sounds/events are provided by sound banks. The final sound banks are builded by FMOD Studio. | ||
− | + | === Master Bank === | |
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− | == Master Bank == | ||
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+ | Master Bank is primary sound bank of the sound system.<br> | ||
+ | There are not any Events at the bank.<br> | ||
+ | <br> | ||
'''The Master Bank defines:''' | '''The Master Bank defines:''' | ||
− | * The sound buses<br>Events in FMOD Studio do not exist in a vacuum. Their output is routed into the project mixer. The Events have to be routed to | + | * The sound buses<br>Events in FMOD Studio do not exist in a vacuum. Their output is routed into the project mixer. The project mixer consists of a number of interconnected buses.<br>The Events have to be routed to the some bus registered at the Master Bank.<br>User can set the sound volume and mute status in the application settings for each bus which is used as a routing target for sound events. |
− | * Mixer and Routing | + | |
− | * Global Parameters | + | * Mixer and Routing |
− | + | * Global Parameters | |
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Revision as of 14:32, 3 March 2020
WARNING !
The sound system and current pages are in 'work in progress' state.
FMOD®
The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.
The FMOD® Studio 2.00.07 version is currently in use.
See FMOD documentation (www.fmod.com) to better understand of the sound system.
Sound and Sound Bank(s)
Each sound is represented by the sound Event. An Event is an instanceable sound unit of the FMOD Studio project.
All sounds/events are provided by sound banks. The final sound banks are builded by FMOD Studio.
Master Bank
Master Bank is primary sound bank of the sound system.
There are not any Events at the bank.
The Master Bank defines:
- The sound buses
Events in FMOD Studio do not exist in a vacuum. Their output is routed into the project mixer. The project mixer consists of a number of interconnected buses.
The Events have to be routed to the some bus registered at the Master Bank.
User can set the sound volume and mute status in the application settings for each bus which is used as a routing target for sound events.
- Mixer and Routing
- Global Parameters