Difference between revisions of "Documentation/Engine/Sound"
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The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> | The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> | ||
− | + | The FMOD® Studio 2.00.07 version is currently in use.<br> | |
− | + | ''See FMOD documentation (www.fmod.com) to better understand of the sound system.'' | |
− | All sounds are provided by sound banks. | + | === Sound and Sound Bank(s) === |
+ | |||
+ | Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project.<br> | ||
+ | All sounds/events are provided by sound banks. The final sound banks are builded by FMOD Studio. | ||
+ | |||
+ | === Master Bank === |
Revision as of 13:54, 3 March 2020
WARNING !
The sound system and current pages are in 'work in progress' state.
FMOD®
The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.
The FMOD® Studio 2.00.07 version is currently in use.
See FMOD documentation (www.fmod.com) to better understand of the sound system.
Sound and Sound Bank(s)
Each sound is represented by the sound Event. An Event is an instanceable sound unit of the FMOD Studio project.
All sounds/events are provided by sound banks. The final sound banks are builded by FMOD Studio.