Difference between revisions of "Documentation/Tools/SCS Blender Tools/Export"
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− | Beside exporting models from [[ | + | Beside exporting models from [[../Export Panel|Export Panel]] you can export models from menu entry '''SCS Game Object(s) (.pim)'''. It features the same behaviour as export panel with exception that all files will be exported in selected directory. |
− | <blockquote> | + | [[File:SCS_Tools_Export_02.280.png]] |
+ | |||
+ | <blockquote>{{Note|Even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.}} | ||
</blockquote> | </blockquote> | ||
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− | + | == Export Options == | |
− | [[File:SCS_Tools_Export_03.png]] | + | [[File:SCS_Tools_Export_03.280.png]] |
− | First | + | First option here covers scope of export, where you can choose between all three types of export scope similar as in [[../Export Panel#Export modes (Scope)|Export Panel#Export modes (Scope)]]. |
− | '''Scale''' - see the chapter [[Export Panel# | + | '''Export Scale''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]] |
− | '''Apply Modifiers''' - see the chapter [[Export Panel# | + | '''Apply Modifiers''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]] |
− | '''Apply Only 'Edge Split' Modifier''' - see the chapter [[Export Panel# | + | '''Apply Only 'Edge Split' Modifier''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]] |
− | '''Output Format''' - see the chapter [[Export Panel# | + | '''Output Format''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]] |
Latest revision as of 14:17, 6 December 2019
Beside exporting models from Export Panel you can export models from menu entry SCS Game Object(s) (.pim). It features the same behaviour as export panel with exception that all files will be exported in selected directory.
Note: Even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.
Export Options
First option here covers scope of export, where you can choose between all three types of export scope similar as in Export Panel#Export modes (Scope).
Export Scale - see the chapter Export Panel#Other export options
Apply Modifiers - see the chapter Export Panel#Other export options
Apply Only 'Edge Split' Modifier - see the chapter Export Panel#Other export options
Output Format - see the chapter Export Panel#Other export options