Difference between revisions of "Documentation/Tools/SCS Blender Tools"

From SCS Modding Wiki
Jump to navigation Jump to search
(40 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Here you will find complete documentation about latest version of SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker and better orientation.
+
= Tools/SCS Blender Tools =
  
'''Before you start it is strongly advised that you read at least these pages:''' [[/Installation|Installation]], [[/Terminology and basics|Terminology and basics]], [[/Global Settings|Global Settings]] and [[../Conversion Tools|Conversion Tools]].
+
Welcome to SCS Blender Tools wiki pages!
  
{{Note|If you are still using older SCS Blender Tools versions ('''≤ v1.12''') you should access legacy documentation page: [[Special:PermanentLink/4368|here]]}}
+
Here you will find complete documentation about SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker and better orientation.
  
 +
'''It is strongly advised that you read at least these pages:'''
  
__TOC__
+
* [[Tools/SCS Blender Tools/Installation]]
 +
* [[Tools/SCS Blender Tools/Terminology and Basics]]
 +
* [[Tools/SCS Blender Tools/Conversion Tools]]
 +
* [[Tools/SCS Blender Tools/Global Settings]].
  
== Intro ==
+
== Before you start ==
* [[/Installation|Installation]]
 
* [[/Terminology and basics|Terminology and basics]]
 
* [[/Download|Download]]
 
* [[/Intended workflow|Intended workflow]]
 
  
== Custom panels and usage ==
+
# These tools provide a new pipeline (as developers do it).
* Workspace Properties Tab
+
# There are new formats. Why? "Because they are meant to be used for all of SCS games. Moreover if a game changes it's internal formats, you won't have to reexport your models."
** [[/Global Settings|Global Settings]]
+
# Old models can be reused partially. How?
* Output Properties Tab
+
#* Use any program or addon you are used to to import the existing models.
** [[/Export Panel|Export Panel]]
+
#* Then export geometries in OBJ format or any format supported by Blender
** [[/Conversion Helper|Conversion Helper]]
+
#* Import geometries in Blender
* World Properties Tab
+
#* Setup your model with SCS Blender Tools
** [[/Scene Lighting|Scene Lighting]]
 
* Object Properties Tab
 
** [[/Root objects|Root objects]]
 
** [[/Part system|Part system]]
 
** [[/Variant system|Variant system]]
 
** [[/Animation system|Animation system]]
 
** [[/Locators|Locators]]
 
*** [[/Locators/Model Locators|Model Locators]]
 
*** [[/Locators/Collision Locators|Collision Locators]]
 
*** [[/Locators/Prefab Locators|Prefab Locators]]
 
* Material Properties Tab
 
** [[/Materials|Materials]]
 
*** [[/Materials/Lamp system|Lamp system]]
 
** [[/Look system|Look system]]
 
* [[/SCS Tools Sidebar|SCS Tools Sidebar]]
 
** [[/SCS Tools Sidebar/Lamp Switcher & UV Tool|Lamp Switcher & UV Tool]]
 
** [[/SCS Tools Sidebar/Wrap & Stats Tools|Wrap & Stats Tools]]
 
** [[/SCS Tools in Tool Shelf/VColoring|VColoring]]
 
  
== Custom menus and menu entries ==
+
== Mod creation pipeline ==
* Main menu
 
** [[/SCS Tools menu|SCS Tools menu]]
 
* File menu entries
 
** [[/Import|Import]]
 
** [[/Export|Export]]
 
  
== Currently supported content ==
+
For the creation of mods you will need:
* [[/Supported model types|Supported model types]]
 
* [[/Supported shaders|Supported shaders]]
 
  
== See also ==
+
# '''[[Tools/SCS Blender Tools/Download|SCS Blender Tools]]''' - for content creation.
*[[Tutorials/SCS Blender Tools|SCS Blender Tools specific tutorials]]
+
# '''[[Tools/Conversion Tools|Conversion Tools]]''' - for converting created content with SCS Blender Tools to the game compatible formats.
*[[Tutorials|All tutorials]]
+
# '''File archiver and browser''' - for packing and copying files created with Asset Conversion Tools to the "mod" folder.

Revision as of 13:50, 22 January 2016

Tools/SCS Blender Tools

Welcome to SCS Blender Tools wiki pages!

Here you will find complete documentation about SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker and better orientation.

It is strongly advised that you read at least these pages:

Before you start

  1. These tools provide a new pipeline (as developers do it).
  2. There are new formats. Why? "Because they are meant to be used for all of SCS games. Moreover if a game changes it's internal formats, you won't have to reexport your models."
  3. Old models can be reused partially. How?
    • Use any program or addon you are used to to import the existing models.
    • Then export geometries in OBJ format or any format supported by Blender
    • Import geometries in Blender
    • Setup your model with SCS Blender Tools

Mod creation pipeline

For the creation of mods you will need:

  1. SCS Blender Tools - for content creation.
  2. Conversion Tools - for converting created content with SCS Blender Tools to the game compatible formats.
  3. File archiver and browser - for packing and copying files created with Asset Conversion Tools to the "mod" folder.