Difference between revisions of "Documentation/Engine/Units/sound data voice navigation"
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'''Sound data - voice navigation pack''' | '''Sound data - voice navigation pack''' | ||
− | + | The each voice navigation voice pack is defined in a separate configuration file. | |
Configuration file is located in this game data folder: | Configuration file is located in this game data folder: | ||
/base/sound/navigation | /base/sound/navigation | ||
+ | |||
The file can be named arbitrarily but good convention is "language_actor".sii | The file can be named arbitrarily but good convention is "language_actor".sii | ||
+ | File is very simply unit with this attributes: | ||
− | |||
== Attributes == | == Attributes == | ||
{|class="wikitable" | {|class="wikitable" | ||
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|string | |string | ||
| | | | ||
− | |Name of the pack (shown in the game). Format | + | |Name of the pack (shown in the game). Format <code>Language</code> - <code>Actor name</code> (e.g. <code>English - Skye (UK)</code>) |
|- | |- | ||
|pack_dir | |pack_dir | ||
|string | |string | ||
| | | | ||
− | | | + | |When true (e.g. <code>pack_dir: "/sound/navigation/english_skye_uk"</code>) |
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|- | |- | ||
− | | | + | |volume |
− | | | + | |float |
− | | | + | |1.0 |
+ | |Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) | ||
|} | |} |
Revision as of 12:40, 11 July 2019
Sound data - voice navigation pack
The each voice navigation voice pack is defined in a separate configuration file. Configuration file is located in this game data folder:
/base/sound/navigation
The file can be named arbitrarily but good convention is "language_actor".sii File is very simply unit with this attributes:
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
pack_name | string | Name of the pack (shown in the game). Format Language - Actor name (e.g. English - Skye (UK) )
| |
pack_dir | string | When true (e.g. pack_dir: "/sound/navigation/english_skye_uk" )
| |
volume | float | 1.0 | Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) |