Difference between revisions of "Games/ATS/Modding guides/1.33"

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{{Tip|Be aware that page is not final. Thus do not fully rely on written subjects, until this message is here!}}
 
 
 
= Recommendations =
 
= Recommendations =
 
* When basing your model on the original ones, add to your mod also <strong>ALL</strong> original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
 
* When basing your model on the original ones, add to your mod also <strong>ALL</strong> original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
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= How to convert map =
 
= How to convert map =
 
+
* Load map
<TODO>
+
* Do rebuild (F8)
 +
* Save map
 +
* Select correct looks for models where the selection of the looks changed
  
 
= Changes =
 
= Changes =
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== Detour data ==
 
== Detour data ==
  
<TODO>
+
Check out the dedicated page [[Documentation/Engine/Detours]].
  
 
== Other changes ==
 
== Other changes ==
  
For other changes check [[Games/ETS2/Modding_guides/1.33|ETS2 modding guide]]
+
For other changes check [[Games/ETS2/Modding_guides/1.33|ETS2 modding guide]].

Latest revision as of 14:09, 21 December 2018

Recommendations

  • When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
  • When modifying original models, always include ALL components of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
  • As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.

How to convert map

  • Load map
  • Do rebuild (F8)
  • Save map
  • Select correct looks for models where the selection of the looks changed

Changes

Detour data

Check out the dedicated page Documentation/Engine/Detours.

Other changes

For other changes check ETS2 modding guide.