Difference between revisions of "Documentation/Engine/Console/Commands"
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Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> | Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> | ||
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=List= | =List= |
Revision as of 14:50, 8 June 2018
Note: Be careful using this page as it's not updated regularly with each game update. It may contain elements that are already removed or replaced.
Further configuration parameters are available on the cvar page.
List
Name | Parameters | Description |
---|---|---|
check | <what> | Check if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct. |
cs_export | <cutscene_name> | Export cutscene by name. |
dispatch | - | Handle entering initial state after game launch. |
echo | <message> | Prints message to console. |
edit | <map_name> | Start editor
map_name parameter is name of the map to be edited, if not set editor stars with empty map. |
edit_build | - | Rebuild editor in map editor. |
edit_build_spawns | - | Rebuild all spawn points in map editor. |
edit_mark | See description for parameters | Marks or unmarks sector.
|
edit_save | - | Saves the map in map editor for loading in game. |
edit_save_text | - | Save map in textual form for debugging purpose. |
exec | <script file name> | Load and execute different command script.
For example if you put this script into My Documents/Euro Truck Simulator 2: # P3D Screenshot script. echo "Taking screenshot.." screenshot echo "Screenshot has been taken" Run the game and then write in console "exec /home/script_file_name" it will execute. |
exit | <reason> | Exit game command in case of error. (unloads profile) |
g_colbox | <mode> | Displays collision boxes while in editor. 1:on, 0:off |
g_delete_idx | <index> | Delete item by given index in map editor |
g_delete_uid | <uid> | Delete item by given unique index in map editor |
g_dump | [asset extension] | Dumps map. |
g_dump_signs | - | Dumps traffic signs. |
g_find_prefab | <prefab name> [prefab name] [prefab name] ... | Find prefabs by it's unit name suffix and dump them into bugs file. |
g_info | - | Prints application info. Output depends if you are in game or using map editor. |
g_item_count | (model, prefab, building, anim, mover) | Display count of the item. If no parameter is given this function prints summary about all the items. |
g_mode | g_mode <driver> <device> <resolution> <fullscreen> [msaa] | Change graphics mode. |
g_msaa | <sample_count> | Change msaa sample count. |
g_next_border_node | - | Finds next border node. |
g_replace_prefab | <old_token> <new_token> | Replace old prefab with new prefab. The token is unit name without "prefab." prefix. |
g_save_curve_as_text | <file_name> | Save curve to text file. |
g_sel_dist | (short, close, middle, far), | Add to selection all items of given distance type. |
g_sel_item | <index> | Select item by index. |
g_sel_type | (Terrain, Buildings, Road, Prefab, Model, Company, Services, Cut plane, Mover, No weather area, City, Hinge, Parking, Animated Model, Map Overlay, Ferry, Sound, Garage, Camera point, Walker, Trigger, Services, Sign, bus_stop, Traffic area, Bezier Patch, Compound Model) | Select item by type. |
g_sel_uid | <uid> | Select item by unique index. |
g_set_skybox | <skybox_idx> | Set current skybox by index. |
g_set_climate | <climate name> [i|f] | Set climate.
Parameter explanation:
|
g_set_weather | <weather_index> [i|f] | Set weather.
Parameter explanation:
|
g_set_time | <hours> [minutes] [remove_traffic] | Set game time.
Parameters explanation:
|
g_ui_recache | - | Recache ui draw buffers. |
g_wander_output | [fps/vm/sb/dc [error limit][warning limit][far plane]]" | Sets which wander output will be shown. |
game | <save_slot> | Start game. |
goto | <x;y;z> or <cityname> | Teleport debug camera to place on map. Press <F9> to place truck at camera's location. |
mark_country | <country_id> | Marks roads and prefabs belong to specified country. |
mm_check | - | Check integrity of resource manager system. |
mm_defrag | - | Run memory manager defragmentation. |
mm_dump | [?bim] (help, blocks, items, mlru) [c] (children) | Dump memory manager content. |
mm_flush | - | Run memory manager garbage collector. |
mm_flush_repeatedly | - | Run memory manager garbage collector. |
multimon | <operation> <mixed> | Allows configuration of multi monitor support. |
pause | - | Toggle game pause state |
phys_info | - | Display informations about physical subsystem. |
preview | <map_name> <preview_editor> <profile_to_load> | Start game in preview mode
Parameters:
|
quit | - | Closes the game |
route | <start company name> <end company name> | Command runs navigation between two given points and marks examined road network for visual preview |
s_info | - | Reports informations about sound subsystem |
save | - | Forces game save |
screenshot | <custom_name> | Makes a screenshot.
The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional. |
sdk | <operation> | Perform SDK operation
<operation> parameter can be:
|
spawn | <object_type> | Spawn traffic object
Allowed object types:
|
test | - | Not available in final builds |
uset | <cvar> <value> | Set value of the cvar by name - in case cvar was not found creates new. |
validate | - | Start validation |
warp | <speed> | Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0 |
ui | <command[[:flags] name[:class] ["parameters"]]> | Internal ui operations command.
|
Legend
Command parameters
- Parameters surrounded by <> are required.
- Parameters surrounded by [] are optional.
- Parameters surrounded by () are values that can be used as this parameter - other values effect depends on the command.