246
edits
Changes
no edit summary
== Map format changes ==
Some road/prefab related data were moved from *.base files to new *.data files.
<!--
TBA - stamps -> brushes, *.data sector files, ...
-->
== Game data ==
=== Chassis accessory data ===
=== New cables accessory data ===
With new feature of trailer cables, there is also new accessory type '''accessory_addon_trailer_cables_data'''that can be used on truck and trailer (for doubles, triples etc.). This accessory type can be used only in conjunction with accessory named: '''trlr_cables'''.
New accessory type, besides normal vehicle accessory attributes, has an array attribute of owner pointers of type '''physics_trailer_cable_data'''. This array defines what kind and how many cables will be used on vehicle. Each cable pointer from array has to be defined inside same SiiNunit.
physics_trailer_cable_data : .air_cable_b
{
locator_prefix: air_cable_b // Name of the locator (in vehicle and trailer) where cable will be "connected". rest_locator_prefix: rst_cable_b // Name of the locator (in vehicle only) where cable will be put to rest, when not connected to the trailer. // If not present in vehicle, cable is not visible when disconnected from trailer.
vehicle_plug_model: "/vehicle/share/models/cables_connectors/air_plug_b.pmd" // Plug model for the cable end on vehicle side.
=== Truck data ===
<!--
==== New mirrors data ====
TBA - mirror_data.sii, g_phys_mirror
-->
==== Transmission accessory data ====