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* '''''U Repeat''''' - repeat texture in U direction.<br />* '''''V Repeat''''' - repeat texture in V direction.<br />
* '''''TS Normal''''' - tangent space normal for the texture.
* '''''Color Space Linear''''' - texture is in linear color space (this option should be used on occlusion type of shaders in combination with grayscale occlusion texture).
==== Mapping ====
This property specifies which UV layer will be used for this texture. For some textures you may need to specify more then one UV layer, depends on which Shader Preset is used.