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== Subclasses ==
These unit classes are derived from '''accessory_addon_data''' so they contain all of its attributes, plus additional attributes specific to their usage. Each class and its usage is explained on its respective page.
*[[Documentation/Engine/Units/accessory_addon_int_data|accessory_addon_int_data]] (adds toy physics)
*[[Documentation/Engine/Units/accessory_addon_patch_data|accessory_addon_patch_data]] (adds cloth/flag physics)
Annihilated subclasses section.
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|Flag for “hiding“ accessory from being drawn in specific views. Valid values can be calculated [http://eurotrucksimulator2.com/modding_changes_114.php#Hide%20following%20views here].
{{Note|Accessories whose model references textures containing the mirror reflection (e.g. the mirrors mirror itself) '''MUST''' be marked as not visible in the mirrors. Previously there was a special mechanism to handle this however the now game exclusively relies on hide_in attribute to handle that. }}
|}