Difference between revisions of "Tutorials/Beginners/Truck accessory/1. How to configure new truck accessory mod"

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{{TutorialNavigation|next=2. How to create model of front grill accessory}}
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{| class="wikitable" width="100%"
 
|- style="vertical-align:top"
 
| width="10px" | '''1'''
 
| width="500px" | [[File:Truck_accessory_create_folder.jpg]]
 
| Create folder called '''02_truck_accessory'''.
 
|- style="vertical-align:top"
 
| width="10px" | '''2'''
 
| width="500px" | [[File:Truck_accessory_create_base_and_ma.jpg]]
 
| Inside '''02_truck_accessory''' create folders:
 
* '''mod_accessory''' - where you will put the new resources
 
* '''base''' - for existing game resources which you will use
 
|- style="vertical-align:top"
 
| width="10px" | '''3'''
 
| width="500px" | [[File:Truck_accessory_create_def_tree.jpg]]
 
| Inside '''mod_accessory''' create folders:
 
* '''def'''
 
** '''vehicle'''
 
*** '''truck'''
 
**** '''renault_mangnum'''
 
***** '''accessory'''
 
****** '''f_grill'''
 
|- style="vertical-align:top"
 
| width="10px" | '''4'''
 
| width="500px" | [[File:Truck_accessory_create_custom_g_sii.jpg]]
 
| Inside '''/02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill''' create file called '''custom_g.sii''' which will contain definition of the grill.
 
 
 
And paste there the following example definition:
 
 
 
<pre>
 
SiiNunit
 
{
 
accessory_addon_data : unit.name
 
{
 
    name: "My front grill"
 
    price: 1
 
    unlock: 0
 
    icon: "f_grill_09"
 
    exterior_model: "model path"
 
}
 
}
 
 
 
</pre>
 
 
 
And keep the file opened.
 
|- style="vertical-align:top"
 
| width="10px" | '''4'''
 
| width="500px" | [[File:Truck_accessory_definition_description.jpg]]
 
| Now change definition as you want:
 
 
 
# "unit.name" must be set to some '''unique''' value - each component divided by dot can have '''max 12 characters'''. For example the good name will be '''custom.amazing.renault.f_grill'''
 
# The name is the name of the accessory in truck configuration screen. You can call it in any way.
 
# The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS).
 
# The level when the accessory is unlocked. If zero it will be unlocked immediately on game start.
 
# The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as '''f_grill_09'''.
 
# The exterior_model is a model of the grill. It must a path to the '''.pmd''' file you will get after converting the data. So for this it will be: '''"/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd"'''.
 
|- style="vertical-align:top"
 
| width="10px" | '''5'''
 
| width="500px" | [[File:Truck_accessory_create_vtufr.jpg]]
 
| Inside '''mod_accessory''' create folders:
 
* '''vehicle'''
 
** '''truck'''
 
*** '''upgrade'''
 
**** '''frontgrill'''
 
***** '''renault_magnum_2009'''
 
|- style="vertical-align:top"
 
| width="10px" | '''7'''
 
| width="500px" | [[File:Truck_accessory_create_bme.jpg]]
 
| Inside the '''base''' folder create folders:
 
 
 
* material
 
** environment
 
 
 
|- style="vertical-align:top"
 
| width="10px" | '''6'''
 
| width="500px" | [[File:Truck_accessory_copy_basic_mats.jpg]]
 
| To the '''environment''' copy '''generic_s.tga''' and '''vehicle_reflection.tobj''' files from the '''BlenderTools-1.2\data\sample_base\material\environment''' folder which you can find in the folder where you extracted '''SCS Blender Tools'''.
 
|}
 
 
 
{{TutorialNavigation|next=2. How to create model of front grill accessory}}
 
 
 
=See also=
 
* [[Tutorials/Beginners/Truck_accessory#1._How_to_configure_new_truck_accessory_mod|Tutorial overview]]
 
* [https://www.youtube.com/watch?v=1HSZegIfXso Video version of the tutorial]
 

Revision as of 15:29, 25 February 2016

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