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− | {{TutorialNavigation|next=2. How to create model of front grill accessory}}
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− | {| class="wikitable" width="100%"
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− | |- style="vertical-align:top"
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− | | width="10px" | '''1'''
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− | | width="500px" | [[File:Truck_accessory_create_folder.jpg]]
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− | | Create folder called '''02_truck_accessory'''.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''2'''
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− | | width="500px" | [[File:Truck_accessory_create_base_and_ma.jpg]]
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− | | Inside '''02_truck_accessory''' create folders:
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− | * '''mod_accessory''' - where you will put the new resources
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− | * '''base''' - for existing game resources which you will use
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− | |- style="vertical-align:top"
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− | | width="10px" | '''3'''
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− | | width="500px" | [[File:Truck_accessory_create_def_tree.jpg]]
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− | | Inside '''mod_accessory''' create folders:
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− | * '''def'''
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− | ** '''vehicle'''
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− | *** '''truck'''
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− | **** '''renault_mangnum'''
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− | ***** '''accessory'''
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− | ****** '''f_grill'''
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− | |- style="vertical-align:top"
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− | | width="10px" | '''4'''
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− | | width="500px" | [[File:Truck_accessory_create_custom_g_sii.jpg]]
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− | | Inside '''/02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill''' create file called '''custom_g.sii''' which will contain definition of the grill.
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− | And paste there the following example definition:
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− | <pre>
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− | SiiNunit
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− | {
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− | accessory_addon_data : unit.name
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− | {
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− | name: "My front grill"
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− | price: 1
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− | unlock: 0
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− | icon: "f_grill_09"
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− | exterior_model: "model path"
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− | }
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− | }
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− | | |
− | </pre>
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− | And keep the file opened.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''4'''
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− | | width="500px" | [[File:Truck_accessory_definition_description.jpg]]
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− | | Now change definition as you want:
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− | # "unit.name" must be set to some '''unique''' value - each component divided by dot can have '''max 12 characters'''. For example the good name will be '''custom.amazing.renault.f_grill'''
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− | # The name is the name of the accessory in truck configuration screen. You can call it in any way.
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− | # The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS).
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− | # The level when the accessory is unlocked. If zero it will be unlocked immediately on game start.
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− | # The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as '''f_grill_09'''.
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− | # The exterior_model is a model of the grill. It must a path to the '''.pmd''' file you will get after converting the data. So for this it will be: '''"/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd"'''.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''5'''
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− | | width="500px" | [[File:Truck_accessory_create_vtufr.jpg]]
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− | | Inside '''mod_accessory''' create folders:
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− | * '''vehicle'''
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− | ** '''truck'''
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− | *** '''upgrade'''
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− | **** '''frontgrill'''
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− | ***** '''renault_magnum_2009'''
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− | |- style="vertical-align:top"
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− | | width="10px" | '''7'''
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− | | width="500px" | [[File:Truck_accessory_create_bme.jpg]]
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− | | Inside the '''base''' folder create folders:
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− | | |
− | * material
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− | ** environment
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− | |- style="vertical-align:top"
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− | | width="10px" | '''6'''
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− | | width="500px" | [[File:Truck_accessory_copy_basic_mats.jpg]]
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− | | To the '''environment''' copy '''generic_s.tga''' and '''vehicle_reflection.tobj''' files from the '''BlenderTools-1.2\data\sample_base\material\environment''' folder which you can find in the folder where you extracted '''SCS Blender Tools'''.
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− | |}
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− | {{TutorialNavigation|next=2. How to create model of front grill accessory}}
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− | | |
− | =See also=
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− | * [[Tutorials/Beginners/Truck_accessory#1._How_to_configure_new_truck_accessory_mod|Tutorial overview]]
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− | * [https://www.youtube.com/watch?v=1HSZegIfXso Video version of the tutorial]
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