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→linv
This gives user ability to use reflections also on surfaces where specular light is not reaching the surfaces. Example usage for this in [[Games|Euro Truck Simulator 2]] would be any part of reflective interior where sun never shines.
=== linv === Flavor inverting liminance mixing used on luminance shaders of [[#dif.lum.spec]]. Luminance shaders without this flavor usually lit surfaces where base texture alpha channel is 255 and don't lit on surfaces with alpha value 0, however shaders using this flavor invertes that behaviour (alpha value 0 gives full lit and alpha value 255 no lit).
=== lvcol ===
=== tsnmap & tsnmap16 & tsnmapuv & tsnmapuv16 ===