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Map Editor: Advanced Road Construction (TeamDeer)
<big>Now that we have a basic understanding of how to connect roads and simple decorations for them. Lets focus on some advanced items using the <code>Road</code> item type.</big>

=='''Bridges'''==

{| class="wikitable" width="100%"

|- style="vertical-align: top"
| width="10px" | '''1'''
| width="25%" | [[File:Road piece tunnel start.jpg|upright|712px]]
| <big>Using our example map, place a road and edit the properties to set the road look, variant, and set the terrain size to 0 meters</big>

|- style="vertical-align: top"
| width="10px" | '''2'''
| width="25%" | [[File:Road bridge start.jpg|upright|712px]]
| <big>Go to railings tab, and pick a nice bridge model
<br>
:Here is what we are using: <code>''/model2/railing/bridge/shared_simple.pmd''</code>
<br>
Take note of the road edge material and terrain material (''these are necessary with most models to have nice looking edges'')</big>

|- style="vertical-align: top"
| width="10px" | '''3'''
| width="25%" | [[File:Road bridge settings.jpg|upright|712px]]
| <big> Allign your bridge to make it look nice and to fit with the area</big>
<br>
<br>
{{Tip|You can use a marker model such as <code>''/model2/proxy_trailer_overweight.pmd''</code> to make sure your bridge is not too low to adjacent road pieces}}

|- style="vertical-align: top"
| width="10px" | '''4'''
| width="25%" | [[File:No veg sphere.jpg|upright|712px]]
| <big> In our example, we have trees clipping through the bridge models.
<br>
:Go to the road item properties dialog box (of the problematic road piece's terrain) and click <code>Add veg. sphere.</code>
:Modify the properties to adjust for size and position and set to <code>No Vegetation</code> to clean up the area</big>

|- style="vertical-align: top"
| width="10px" | '''5'''
| width="25%" | [[File:Road bridge final.jpg|upright|712px]]
| <big> Use a few tools such as, brush and vertex tool to round off terrain into bridge models to develop the look you are going for</big>

|}

=='''Tunnels'''==
<big>Tunnels are exactly like bridges, but in reverse and hopefully not floating in the sky!</big>

{| class="wikitable" width="100%"

|- style="vertical-align: top"
| width="10px" | '''1'''
| width="25%" | [[File:Road piece tunnel start.jpg|upright|712px]]
| <big>Using our example map, place a road and edit the properties to set the road look, variant, and set the terrain size to 0 meters</big>

|- style="vertical-align: top"
| width="10px" | '''2'''
|
| <big>Go to railings tab, and pick a nice tunnel model
<br>
:Here is what we are using: <code>''/model2/railing/tunnel/tunnel_hw_2_lanes_one_way_it.pmd''</code></big>

|- style="vertical-align: top"
| width="10px" | '''3'''
|
| <big>Use models, signs, building items and brushes to make your item fit with the area and look nice</big>

|- style="vertical-align: top"
| width="10px" | '''4'''
| width="25%" | [[File:Road piece tunnel final.jpg|upright|712px]]
| <big>Add a No weather area item and set for tunnel
:Fit the weather area to the tunnel</big>

|}
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