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Games/ETS2/Modding guides/1.47

7 bytes added, 02:41, 28 June 2023
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Game Substances
Game substance unit type (defined in <code>/material/material.db</code>) got new physics float attributes: <code>bump_granularity</code>, <code>bump_amplitude</code> and an integer attribute: <code>bump_perlin_order</code>. They are used to describe bumpiness of the material substance.
Additionally substance unit also got a new token attribute: <code>sound_class</code>. It is used to determinate determine the type of the sound that is played when player is driving on the geometry with material using a given substance. There is are 6 different sound class types currently:
* <code>asphalt</code>
* <code>rumble</code>
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