Open main menu

Changes

Games/ETS2/Modding guides/1.40

612 bytes added, 00:31, 19 December 2022
m
Sound
=== Climate profile ===
Climate profile can now specify usage of skyboxes of different climate (attribute '''copy''') with few tweaks (arrays '''weights''', '''temperatures'''- define ). Copied climates are shown and can be edited in weather editor, but won't be saved. Attribute '''copy''', defines name (token) of source climate.
=== Sun profile ===
Few color attributes have been changed from array of floats to float3 values. They all had '''_hdr_coef''' postfix in names. List of new names: '''ambient''', '''diffuse''', '''specular''', '''sky_color''', '''sun_color''', '''fog_color''', '''fog_color2'''. Also '''sunshaft_strength''' has been changed to '''sunshaft_color''' in same way. New attributes have same meaning as former ones.
Attributes '''min_scale''' and '''max_scale''' do not contain '''target_gray''' anymore, they are just multipliers. In addition new attribute '''scale_override''' defines allowed ratio for crossing of the limit (0 = no override, 1 = limit ignored).
Attribute '''eye_adaptation_speed''' was split to '''dark_adaptation_speed''' and '''bright_adaptation_speed''' for interpolated adaptation speed based on conditions. '''adaptation limit override''' ???
Bloom has been remade. Before it was handled after tonemaping, with '''minimal_color''' mapped to 0 and '''half_intesity_color''' mapped to 0.5. Now its supressed below '''bloom_treshold''' and applied before tonemapping. Some older values are thus obsolete (radius, resizing_steps, minimal_color, half_intensity, multipliers, target_white).
== Sound ==
There is new layer for map-based sound editation. It is accessed by "-edit -sound" commandline params which open map editor in sound editation mode, rest of the map items are inaccessible (sound items are inaccessible in regular editor mode).
There can be defined sound areas either for reverbs or ambinents ambients and also you can put specific sound sources with some conditions.
TBAFor detailed description see https://modding.scssoft.com/wiki/Documentation/Engine/Sound/SoundWorld .
== Map ==
== Vehicles ==
Headlight behavior can now be defined in detail with many new options. Default descriptor is in ''/def/default_vehicle_lamp_setup.sii''.
In '''accessory_chassis_data''' it can be overridden per vehicle by '''lamp_setup''' definition. Content of '''vehicle_lamp_setup''' unit is experimental feature a will most probably change in future.
 
Engine brake can control retarder now. There is array '''auxiliary_brakes''' in '''accessory_engine_data''' units and works in similar way as same-named array in '''accessory_transmission_data'''. The only difference is ordering - engines auxiliary brake triplet is in order ''[engine_brake_strength, downshift, retarder_strength]''.
TBA
68
edits