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Hookup Item
==Hookup Item==
<br />'''===What is Hookup Item?'''===
*new type of item used to place dynamic object into the map
*as opposed to the static models like "parked_car_physics" we have been using for this until now - objects placed through hookup item have also a certain chance to not spawn at all, leaving the parking spot empty
<br />'''===How the Hookup Item looks and what can we do with it?'''===
*you can place into the map either an empty hookup item from the item list or specific hookup ''(parked car, truck etc.)'' from the Content Browser
[[File:Hookup intro 02 props.jpg|thumb|none|Hookup Properties]]
<br />'''NOTE:''' the green outline around the model represents the bounding box = the size of the largest object that can spawn on this hookup
*you can select the type of hookup you want to use either from the list, or from the Content Browser as usual
**Back - the node is placed on the back of the bounding box
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[[File:Hookup intro 03 front.jpg|thumb|none|Front]]
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[[File:Hookup intro 04 back.jpg|thumb|none|Back]]
*'''===Spawn probability''' ===It is meant to be used for optimization and for us to decide how often should the hookup spawn the object - in this case a car
**it contains 4 setups
**Default, 25%, 50% and 75%
**changing the Spawn probability to 50% in this case would mean lowering the spawn chance to approx 40% spawn chance during the day and 10% spawn chance at night
<br /> *'''===Model detail''' ===It is another new option for optimization, it is similar to picking dynamic or static lod for the static model BUT with the difference Hookup items have only dynamic lods*there . There are 4 options:
**Default - spawns the model as usual starting from the most detailed version (lod0) when you are closest to it and dynamically changing it as you move further away (lod0->lod1->lod2->lod3)
**Average - spawns the model from the second most detailed (lod1) and never displays lod0 no matter how close you are to the model, as you move further away it will dynamically change the model as usual (lod1->lod2->lod3)
**Very Low - spawns the model only at its least detailed lod
<br />===Water reflections===Works as usual, selecting this will allow for the spawned model to be reflected in the water surfaces ===Ignore cut plane===Works as usual. ===No shadows===Turns off the spawned model's shadows - use this for optimization
*'''Water reflections''' - works as usual, selecting this will allow for the spawned model to be reflected in the water surfaces*'''Ignore cut plane''' - as usual*'''No shadows''' - turns off the spawned model's shadows - use this for optimization*'''===No mirror reflection''' - prevents ===Prevents the model to be displayed in player truck's mirrors - use this for optimization*'''No physics''' - turns off the spawned model's dynamic physics - use this for all objects the player should not be able to approach - like cars on the parking lots the player can't enter
<br />===No physics===Turns off the spawned model's dynamic physics - use this for all objects the player should not be able to approach - like cars on the parking lots the player can't enter
*'''===Fixed seed''' ===It is a new option that prevents the hookup item from constantly changing the spawned model for a different one**the simplest description is that when the fixed seed flag is active the hookup item will always spawn the same object - f.e. red Skoda Octavia**but this model will change whenever the pool of spawnable vehicles in the hookup item is expanded with new vehicle/model**the intended use of this flag is when placing f.e. parked cars by the village houses or house driveways = places where you can expect always the same car**while for us in the editor the selected car may change quite often but for the players this should happen only occasionally after new patches or releases
<br />'''===Hookup Item usage notes:'''===
*Hookup Item pools are controlled by their country - if you place f.e. Parked Police Car into location without country definition nothing will spawn!
'''===Force Dynamic Model Spawn:'''===
*editor View panel now contains a new option
*when checked (by default) the placed Hookup items always show some model from the hookup's pool
*when unchecked the placed Hookup items spawn models depend on the relevant context (day/night) and the Spawn probability set in their Properties
 
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==Context Areas==