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Hookup Item
***80% spawn chance during the day
***20% spawn chance during night
**changing the Spawn probability to 50% in this case would mean lowering the spawn chance to aprox approx 40% spawn chance during the day and 10% spawn chance at night
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***you can use this option, and the options below, when you want to lower the quality of models the player cannot properly see anyway - like when they are obstructed by bushes or other vehicles etc.
**Low - spawns the model from lod2 and never displays lod0 or lod1, dynamically changes to lod3
**Very Low - spawns the model only at it's its least detailed lod
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*'''Fixed seed''' is a new option that prevents the hookup item from constantly changing the spawned model for a different one
**the simpliest simplest description is that when the fixed seed flag is active the hookup item will always spawn the same object - f.e. red Skoda Octavia
**but this model will change whenever the pool of spawnable vehicles in the hookup item is expanded with new vehicle/model
**the intended use of this flag is when placing f.e. parked cars by the village houses or house driveways = places where you can expect always the same car
<br />'''Hookup Item usage notes:'''
*Hookup Item pools are controled controlled by their country - if you place f.e. Parked Police Car into location without country definition nothing will spawn!
*right now the Hookup item is still waiting for some additional optimization!
**Force Dynamic Model Spawn
*when checked (by default) the placed Hookup items always show some model from the hookup's pool
*when unchecked the placed Hookup items spawn models depending depend on the relevant context (day/night) and the Spawn probability set in their Properties
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