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Documentation/Engine/Units/accessory addon tank data

2,037 bytes removed, 09:21, 19 November 2021
Attributes
== Attributes ==
Many common attributes are inherited from [[Documentation/Engine/Units/accessory_dataaccessory_addon_data|'''accessory_dataaccessory_addon_data''']].
{|class="wikitable"
!Name
!Description
|-
|exterior_modelfuel_tank_size|stringfloat|0.0|Path to the model descriptor (Fuel tank size in liters.pmd) for the model to be displayed in the exterior view (Overrides [[Documentation/Engine/Units/accessory_chassis_data|chassis]] info about fuel tank size, if applicable)positive.
|-
|exterior_model_ukadblue_tank_size|stringfloat||Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to '''exterior_model'''.<!--|-|interior_model|string||Path to the model descriptor (.pmd) for the model to be displayed in the interior view (if applicable).|-|interior_model_uk|string||Path to the model descriptor (.pmd) for the model to be displayed in the interior view for left-hand drive vehicles (if applicable). If unset, defaults to '''interior_model'''.-->|-|coll|string||Path to the collision descriptor (.pmc) for the accessory (if applicable).|-|look|token|default|Name of the look to be used on all descriptors of this accessory.{{Note|All models for an accessory must have the same set of looks.}}|-|variant|token|default|Name of the variant to be used on all descriptors of this accessory.{{Note|All models for an accessory must have the same set of variants0.}}<!--|-|hide_in|u32|0|Flag for &ldquo;hiding&ldquo; accessory from being drawn in specific views. Valid values can be calculated [http://eurotrucksimulator2.comAdBlue/modding_changes_114.php#Hide%20following%20views here].{{Note|Accessories whose model references textures containing the mirror reflection (e.g. the mirror itself) '''MUST''' be marked as not visible DEF tank size in the mirrorsliters. Previously there was a special mechanism to handle this however the now game exclusively relies on hide_in attribute to handle that. }}-->|-|cables|array<owner_ptr>||Each member points to a Overrides [[Documentation/Engine/Units/trailer_cable_dataaccessory_chassis_data|trailer_cable_datachassis]] unitinfo about adblue tank size, if positive.
|}
== Model ==A valid trailer cables {{Note|This accessory model must have the following:*Some visible geometry (models cannot contain only locators)*Attachment locators for each member defined in the ''cables'' array, where the type is expected at most once on any given truck plug model will be placed. The locator names are defined by each '''trailer_cable_data''' unit's ''locator_prefix'' attribute. It may additionally make use of the following:*Rest locators for each defined cable where the trailer plug model will be placed when there While it is no trailer connected technically possible to have more than one tank type accessory (otherwise eg under different locator/accessory type name) only the cable will not be drawn/simulated when there first found is no trailer connected)used for value override. The locator names are defined by each '''trailer_cable_data''' unit's ''rest_locator_prefix'' attributeMultiple occurence has undefined behavior.*Special part names are displayed only during particular states:**<code>cables_off</code> is displayed only when no trailer is attached**<code>cables_on</code> is displayed only when a trailer is attached}}
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